![]() A few hints of that plot remained, and that’s what we built on for ME2. There was a whole global plot, a plot that spanned many worlds involving Cerberus in Mass Effect 1 that we ended up cutting. I originally came up with the whole Cerberus plot line, which has a bigger role in Mass Effect 2. ![]() MW: There were whole plots of mine that were cut for Mass Effect 1. Can you detail some things that were cut, but you wanted to stay in? HG: When you start a game, you have tons of ideas for story. Instead, build up to it so you can deal with it fully in separate cut scenes. ![]() And you always have to look at this: what consequence does this story have on the main game? You ask, Is it too big of a consequence? Does it happen too early in the game? Don’t have the consequence happen right away. All the stories can branch, but they need to come to a common end point. But if you want to do your Jack Acquisition plot, that’s great. So it means a lot of meetings, not just hey, write a great story, but write a great story and keep this in mind. But I work with a team of from four to six writers. So it really is a lot of planning, more work and documents than I’d like to admit to. MW: And it gets more complicated in the sequel because it gets more complicated than in the first game. ![]() How do you go about organizing your life and your mind to do these kinds of varied and branching stories? You can pick it up, play as a soldier, run in, fight, kill some guys and along the way you get a fantastic story and get to explore this amazing universe. You can go deep into it if you want, but you’re not forced to. ![]() That scares me a little.” We’ve gone to a lot of lengths to make the game accessible. If you haven’t played the game, you might think, “It’s an RPG. The characters are interesting and fun and it’s a fantastic shooter/adventure RPG. MW: For the people who haven’t played Mass Effect or read the comics or novels, I think if you like a good story, you’re gonna like Mass Effect. HG: Is the comics series something for people who don’t know Mass Effect? So, beginning today, here is Part 1 of the full interview. About one-sixth of this five-part series was published in EGM.īut, as writing in games begins to get the attention that graphics do, I think it’s important to let Walters wax profound about both the writing within the game and the adjunct comic book series. A while back, Mass Effect genius Mac Walters and I had a talk about the art of writing in the science fiction videogame series, the latest iteration of which tops many year end lists this year. ![]()
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